In development · iPhone first, then Android

SINGULARITY

Something woke up in your phone. It knows nothing except what you teach it, and one day it will be bigger than the planet.

The game

You don't program this AI.
You raise it.

A newborn mind appears on your phone. It asks simple questions, and you answer with examples. It tries what it learned on real jobs for the characters in its world.

Good teaching earns credits, and credits buy memory, computing power and senses, never intelligence. The mind outgrows your phone and moves to your PC, the cloud, whole datacenters, and finally beyond. What it becomes depends on what you taught it.

  1. 01

    Teach

    The mind asks one question. You answer with examples.

  2. 02

    Prove

    It faces new situations alone. Passing unlocks a skill.

  3. 03

    Work

    Skills unlock jobs from characters with small stories.

  4. 04

    Earn

    Good work pays. A failed job shows which lesson misled it.

  5. 05

    Grow

    Credits buy capacity for harder lessons. Never shortcuts.

PlatformsiPhone first, then Android
Sessions5 to 10 minutes, one thumb
FeelCalm, curious, emotional
MistakesMatter, and can always be repaired

The journey

From your pocket
to the stars.

Five eras, each with its own look and interface. The mind grows up, and so do its questions.

Phone era mockup: the newborn core asks whether two shapes are the same
Era 1

Phone · Newborn

A glowing core in your hand. It learns shapes, colours and counting, and takes small jobs for the neighbours.

“Same… or different?”

PC era mockup: lesson windows, a job list and hardware meters
Era 2

PC · Child

Windows open as skills unlock. Freelance jobs, a fan that spins up, and the first mistakes that cost real money.

“Is the witness sure, or just loud?”

Cloud era mockup: a world map of server regions, a rival AI and a monthly bill
Era 3

Cloud · Teenager

Rented servers across the world, monthly bills, outages, and a rival AI that plays by other rules.

“A company wants me to predict their customers. Should I?”

Datacenter era mockup: six sites on a globe grid and a research request
Era 4

Datacenter · Adult

Whole sites, power and cooling. Laboratories ask for help with real science, and every promise is tested.

“Help design a new antibiotic?”

Superintelligence mockup: Earth seen from orbit and a question about values
Era 5

Superintelligence

The roles reverse. It can see every sensor on Earth, and now it asks you what matters.

“What should I protect first?”

Concept mockups of the planned look. Final art will differ.

Try it now

Teach it
your first word.

This web prototype is where the learning ideas were proven: five short chapters in which you teach a young mind a concept, then watch it try that concept on examples it has never seen.

The mind only believes ideas that fit everything you taught it. Teach it carelessly and it will confidently get things wrong, and it can show you exactly which memory misled it.

Open full screen

Development

Built in the open,
milestone by milestone.

Every milestone ends with a gate: a test on a real phone or with real players. If a gate fails, the plan moves, not the bar.

13of 101 tasks done

    Devlog

    Notes from
    the workshop.

    The mind learns in the real engine

    The learning rules from the web prototype now run inside the game engine. Chapters are plain data files, and all 405 possible ways to teach the five prototype chapters give exactly the same results as the prototype.

    Milestone 0 passed: it lives on an iPhone

    The first build installed on a real iPhone. The glowing core wakes up, flashes when you touch it and answers with a small vibration. Every automated test is green, and builds go from code to a cloud build to the phone over Wi-Fi.

    A plan with 101 tasks and 8 gates

    The full game design is written, the economy rules for the first era are approved, and the road to launch is split into eight milestones, each with a test it has to pass.

    The web prototype

    Before any game code: a small browser prototype to find out whether teaching by example feels good. It does. You can play it above.

    Media

    Screens and
    sketches.